Infiltrate. Adapt. Escape.

A fast top-down roguelike maze-runner. You're a PSI-class Runner, the one unit they can't capture. Slip into a Tracer-held sector, bring its cores online, and take it back before they close in.

> press kit_

demo live at Steam Next Fest · October 2026 · full release November 2026

signal // transmission

Watch the trailer

sector 01 // run the system

Run the system

Every sector is a new maze, and none of them want you to leave. The Tracers pour in behind you, the corridors funnel you straight toward them, and there is no safe speed here. Only the next corner, the next gap, the next breath.

Outmaneuver. Outrun. Outwit. Hit the exit before they fold in around you.

sector 02 // four protocols

Four protocols

Four abilities, and every one is a moment you'll chase all run long. The second a sector turns on you, you turn it back.

Surge

protocol 01

Blast forward in an instant and shred anything in your path.

Firewall

protocol 02

Raise a barrier and let the Tracers break themselves against it.

Lag Spike

protocol 03

Freeze the entire grid, then stroll through and shatter them.

Trap Mine

protocol 04

Seed the corridors and watch the swarm tear itself apart.

sector 03 // threat index

Every Tracer hunts differently

Scouts catch your scent. Hunters lock on the second you're flagged. Interceptors are already at the corner you were running for. Stalkers never stop, and the things waiting deeper in the System are worse.

Six kinds of hunter, six ways to die. Learn them, or get cornered by them.

sector 04 // build depth

The Runner learns with you

No two runs build the same Runner. A dash that resets every time you kill. A module that flips a near-death into a kill streak. The pieces start to click, the multiplier climbs, and the run you were barely surviving turns into one you're carving apart.

Then there are the corrupted modules: stronger than anything else in the System, and just as ready to turn on you. Take them anyway.

recovered fragment // the tracers were us

The Tracers were us

A recovered data fragment on a dark terminal screen
Every Tracer in the maze was one of us, once. Taken, rewritten, and turned loose to hunt what's left of us. The names are gone, but the way they move is the same, and that is the worst of it. We are almost out of time, and you are the last plan we have.

archive // sector captures

Screenshots

Surge shockwave and combo multiplier mid-run Ability Matrix showing all four protocols Disruptor boss fight with red HP bar Boss defeated with gold flash and explosion Choose an upgrade screen with rarity-tiered cards Shop with modules including a corrupted module

manifest // full spec

Features

  • A complete single-player roguelike: tense, build-driven, endlessly replayable
  • 4 protocols, 78 upgrades, and 47 modules (12 of them corrupted) for countless builds
  • 6 Tracer types and 6 escalating boss designs across a 30-sector descent
  • Endless mode: push past where every other Runner has fallen
  • 57 Steam achievements
  • Cloud saves: pick up where you left off, on any machine
  • Free demo available now

Lose the signal, and we send the next.

Every run sharpens the one after it.

ETCH is the first chapter. The war does not end. It only iterates.